The Living Trees are the living plant life in the shape of sinister-looking trees with groaning moving faces and branches that resemble clawed arms. They are part of the Living Forest within the realm of Outworld and have appeared in several Mortal Kombat fighting games, as well as some. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Mortal Kombat: Shaolin Monks for PlayStation 2. Go to the living forest. In the first area, near the save. Mortal Freakin' Kombat is only great if you discount the Kraptacular Deadly Alliance and Deception (and to a point, MK4-slash-Gold). 2D digitised sprites make for 'teh bestest' fighting games. Mortal Kombat Shaolin Monks-Living Forest - Duration: 25:31. SuperDimitri1991 227,671 views. Mortal Kombat 9 - All Babalities (DLC & Bosses included) - Duration: 7:31. I got the demo and I've done each characters fatalities and the stage fatality for the Pit but I can't get the one for the Living Forest to work. I know I'm probably just standing at the wrong distance or maybe it won't work in the demo. Anyone know if you can do it or where you have to stand? Contents OverviewIn, and can be seen lurking in the background, occasionally poking their heads from around the trees. A since-disproved rumor had the winning player performing a Stage where one of the trees would chew up the opponent (this concept was integrated into as a means to progress through the level). This version of the Living Forest reappears in.The arena returns in. It remains mostly the same, only with the exclusion of Jade or Smoke popping out in the background. The stage, like every other stage in Mortal Kombat 4, is rendered in 3D.The arena's appearance in again remained largely unaltered, aside from being a square-shaped arena rather than a linear one.In, the Living Forest is both a Versus mode arena and a walkthrough area players can access through the single player/co-op modes. However, it looks significantly different than its MKII predecessor, sporting tombs and canopy walkways in the trees, and lit by many torches. It also features a variation of the sentient tree that is more humanoid and spindly in shape and tries to swat at and toss unwary individuals about. The original larger trees can be used as a death trap for players to throw enemies into where they devour anyone unlucky enough to fly into their mouths. Snakes also inhabit the murky waters of the area and they attack anyone who stumbles upon their territory.The Living Forest returns once again in, this time with corpses laying around and hanging in the trees, and the tree faces now have a more skull-esque shape. This new Living Forest is home to a new where the opponent can be thrown into a tree's opened mouth. Soon afterward, the tree begins to feast on the kombatant's flesh, leaving only the legs behind.MK ComicsIn one of the MK comics, the forest is said to have once been a part of, where it was known as the Laughing Forest, as the trees were jolly and filled with mirth.Trivia. In Mortal Kombat: Deception, the faces are static and do not make noise. The tree faces seen in Mortal Kombat: Shaolin Monks are based on 's visage. In Mortal Kombat (2011), Smoke (in his MKII costume) occasionally appears behind the trees, without Jade. Pressing down + select (PS3)/down + back (360) when he appears will initiate a secret battle with Smoke.Gallery. Delete winmm.dll and rename winmmalternate.dll to winmm.dll. Star wars dark forces download pc. If you don't have a MUSIC subfolder in the installation folder, create one and download the tracks to it. Right off the batI know there is possible to edit not only combatant's textures, but also stages' ones.For example, look here andWell, what of it?What if you guys (modmaker geniuses) edit textures of MKX stage 'Dead Woods'?Recolor bark of trees, draw tree faces, foliage on trees and bushes, icicles hang down off the trees remade to hanging down foliage, grass between trees instead of snow and moss on a lower part of trunks and on stumps, snow on the ground replace with footworn earthy pathway (line where combat happens), maybe even if it possible to change lighting. And snowflakes. I dunno how to remove it, maybe you'll find a way. Maybe turn them into insects/mosquittoes? Or better to remove themI talk about textures of course, not 3D-modding. Diamond King ( King Kolossos ). A big mortal kombat fan. REAL LIFE INFO:Name: HeliosOrigin: Ancient Greek (Ionian)Location: Cyprus & GreeceBirthdate: 1992 (24 years old)Appearance: height 1.87, dark brown wawy hair, long black full beard, blue eyesOccupation: Gambler, Sculptor and Street FighterInterests: gambling, billiards, carding games, space, nature, mythology, sculptures, fighting, ancient martial arts, drinking. Any girls who play Mortal Kombat can add me. IMPORTANT:Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's. .: August 6, 2013.: October 18, 2013Mode(s),Mortal Kombat (colloquially referred to as Mortal Kombat 9) is a developed by and published. The game is the ninth main installment in the series and is a reboot of the franchise. The game was released for the and systems in April 2011, and a port was released in May 2012. An expanded version of the game, titled Mortal Kombat: Komplete Edition, was released for and in February 2012 and for in July 2013.Although beginning during the events of, the plot is a to the earliest period in the Mortal Kombat series, the events of, and (as well as the latter title's ). The storyline involves the divine protector of Earth, attempting to change the aftermath of the events of Armageddon by contacting his past self as he faces defeat at the hands of the evil emperor of Outworld,. While having characters and levels rendered in three-dimensions, the distances itself from the fully style seen in the last four games, bearing closer resemblance to that of the era of the series, using a camera that is perpendicular to the two-dimensional playing field.Upon release, Mortal Kombat received very positive reviews and won several awards for fighting game of the year. It was also a commercial success, selling more than two million copies in the first month alone. Due to its extremely violent content, the game was banned in Australia due to the lack of appropriate ratings category, and South Korea, and it has been reportedly indexed in Germany; the Australian ban was later lifted due to the introduction of an R18 classification and the game was released with many other R rated games in May 2013. A sequel, was released in 2015 with a direct follow up, released in 2019. A montage of two screenshots from the game, showing a fight between and (not displaying the ) and the new 'X-ray move' feature (showing the same characters and the HUD)Principal gameplay involves one-on-one style fighting. Mortal Kombat uses a single two-dimensional fighting plane (at 60 ), although characters are rendered in, intended to give depth and range to portrayals of various projectiles. Unlike previous Mortal Kombat games, four buttons on the game controller represent attacks and are each linked to a corresponding limb.A new feature is the 'super meter', which can be charged by various actions during battle such as performing special moves, getting blocked by the opponent, or getting hit by them. The super meter can be charged to three levels, each of them enabling a different action to be performed. At the first level, it can be used to deliver an enhanced version of one of the character's special attacks; two levels can be used to interrupt a combo attack, and the full three levels allow for the delivery of a special attack called an 'X-ray move'. The X-ray move unleashes a series of attacks during which the game provides an internal view of the character being attacked, which shows their bones and organs being broken or ruptured.Extra features include a story mode during which the player plays as multiple characters, a training mode (allowing players to practice executing finishing moves), the Challenge Tower, fighting, and an online mode. The Challenge Tower mode is a single-player option that includes 300 specific challenges of various difficulties providing currency rewards upon completion; players have the option of using in-game currency to bypass other difficult challenges, completing them later. Among the various challenges are 'Test Your Might' (rapidly pressing buttons and using specific timing to destroy blocks of varying difficulty), 'Test Your Sight' (following an object hidden under a cup or skull and revealing the object after a shuffle), 'Test Your Strike' (destroying a specific block in a stack) and 'Test Your Luck' (fighting under certain conditions, such as no jumping ). The four-player tag-team feature is an original feature, allowing two players to play together. During tag gameplay, two new types of attacks become available. The first of them is the 'tag assist' attack, in which the off-screen character temporarily jumps in and performs certain attacks during the active character's combo. The other is the 'tag kombo', in which the active character performs a combo that is finished by the off-screen character as they enter the fight.The online mode includes a 'King of the Hill' option, where up to eight players can act as spectators and play the winner of a fight. Spectators may also rate the fights and use the 'forum' to determine how to perform various combos or moves observed during a fight. A single-use is also included with the game which is mandatory to access the online components. Online passes are also available from the. There is also a -exclusive 3D display mode, for which 3D glasses are not necessary. Plot The game's director, described it as an altered re-telling of the events of the first three Mortal Kombat games (, and ):' is about to be killed by, and just before he delivers the last blow, Raiden sends a mental message to his earlier self by saying that he must win, and the camera rewinds back to Mortal Kombat 1. The Raiden from Mortal Kombat 1 then gets the message and experiences a premonition. The game then spans Mortal Kombat 1, 2, and 3, retelling the story with an enlightened Raiden, who has changed the course of events. Eventually, everything the player has seen happen before — Liu Kang winning, Lin Kuei turning into cybernetic ninjas, has been altered. You might see a cybernetic character who wasn't before, and a different version of events.' Story Following the end of the war, all warriors from the realms have been killed, leaving only and Outworld emperor remaining. Before being killed by the emperor, Raiden uses one last spell to send a message to his past self through his shattered amulet, with the vague message 'He must win.' During the events of the first tournament from the first game, the past Raiden sees visions of the future due to the message he received and notices his amulet has been damaged.Raiden concludes that must win the tournament to save Earthrealm. During the tournament, Liu Kang becomes the only remaining Earthrealm contender, due in part to 's murder of Bi-Han, better known as Sub-Zero, in retaliation for the latter's massacre of the Shirai Ryu clan some years earlier. Liu Kang is successful in defeating the Shokan Prince, as well as. Raiden's amulet, however, cracks, a sign that future events remain unchanged. Disappointed with the sorcerer's failure, emperor Shao Kahn orders Shang Tsung's execution, but is convinced otherwise when the sorcerer suggests holding a second tournament in Outworld. Though he initially refuses, Raiden relents when Tarkatans invade Earthrealm as part of Shang Tsung's blackmail against Earthrealm.During the second tournament, Bi-Han's brother decides to become the new Sub-Zero, and he and his friend arrive to avenge his brother. They are followed by Lin Kuei cyber assassins and who are tasked with retrieving the rogue warriors for cybernetic conversion. Raiden changes the timeline by rescuing Smoke, at the cost of Kuai Liang being taken away., a long time servant of Shao Kahn, is compelled to join Earthrealm's fight after learning of the existence of her clone, created by Shang Tsung on Shao Kahn's orders, with, Kitana's childhood friend, joining her later. In a bid to save Earth, Raiden substitutes in place of Liu Kang during the tournament. Kung Lao is subsequently killed by Shao Kahn, with Liu Kang retaliating and mortally wounding the emperor in a fit of rage. Raiden's amulet continues to deteroriate and he becomes increasingly concerned.Shao Kahn is healed by sorcerer of the Netherrealm, at which point, the two realms enter into an alliance. Quan Chi also revives Shao Kahn's wife,. In doing so, the ward that prevents Kahn's access to Earthrealm is nullified and a full-scale invasion is authorized. Raiden saves from certain death by slaying the centaurian. Joined by police officers and, Earthrealm fighters attempt to stop Kahn's invasion. Kahn dramatically enhances Sindel's power by sacrificing Tsung, taking the souls he has stolen for centuries and passing them to Sindel.In the battle, many are killed by Sindel, and Kitana is brutally beaten. Before Sindel can kill her, intervenes and sacrifices himself in order to kill her. Raiden confronts Quan Chi and realizes that 'He must win' refers to Shao Kahn himself; should Kahn conquer Earthrealm without victory in Mortal Kombat, the Elder Gods will punish him. Liu Kang, angered by the death of their allies, blames Raiden and goes to attack Shao Kahn. Raiden tries to stop Liu Kang, but ends up accidentally killing him in self-defense. Overcome with guilt, Raiden surrenders to Shao Kahn, at which point, the Elder Gods intervene, imbuing him with their power, which he then uses to defeat Shao Kahn for violating the Mortal Kombat code.After Shao Kahn's death, Raiden vows to rebuild Earthrealm with Cage. Quan Chi, now shown to be an agent of, reveals that the destruction of Shao Kahn and the weakening of Earthrealm by the death of their fighters was.Characters. Main article:The game had 28 playable characters at launch. Four other characters were characters. The playable characters in bold are new to the series, while the ones in italics are guest characters.Base rosterDLC.Cyber Sub-Zero and Quan Chi are secret characters in the original PlayStation 3 and Xbox 360 versions, however they are unlocked in the Komplete Edition., and are non-playable boss characters. Kratos is a PlayStation exclusive.Development In a November 2008 interview, Ed Boon stated that game sales for would dictate what features would appear in 'the next game'. In 2009, filed for bankruptcy and was purchased. This led the game to be developed by, becoming the first installment in the series to be published exclusively under the Warner Bros. On June 18, 2009, Boon confirmed on his page that developers were performing for the game and that it would not feature superheroes. Dan Forden was also expected to return as the music composer for the game. In late 2009, Boon stated that the franchise was returning to its bloody origins and that the production team were aiming for a 'Mature' rating, as opposed to the 'Teen' on the previous game. Boon also showed concern about content being classified under the 'Adults Only' rating.Mortal Kombat was officially revealed on June 10, 2010, with a release for the Xbox 360 and PlayStation 3 in 2011. It was revealed at the E3 press conference that Mortal Kombat would be compatible, and Boon said that in dealing with the 3D capability, more attention to detail was required so as to not obstruct the gameplay. Boon said that the extras mode from previous games ('The Krypt') would return with an 'elaborate and sophisticated unlocking system' and put 'the other games in the series to shame.' He also said they intended for Mortal Kombat to be accessible to the casual player and more 'engaging', with experts on the fighting genre consulted. New features were made to create a deeper fighting experience. Some mild humorous elements were also included, such as the finishing moves. At the time, Boon said that the production team were considering a PC port of Mortal Kombat as 'there seems to be a market for PC games in Europe.' Mortal Kombat runs on a heavily modified version of the, similar to the engine used by its predecessor, Mortal Kombat vs. Developers recreated the entire fighting engine so that it was restricted to a two-dimensional plane of fighting, with senior producer Hans Lo stating at 2010 that the change from 3D gameplay to 2D was advantageous for Mortal Kombat, as it increased graphical detail for characters and arenas and improved gameplay speed. Another new mechanic is the inclusion of 'blood physics' (blood loss is portrayed as being more natural and being clearly visible on characters or surroundings). Developers stated that online gameplay for Mortal Kombat would be a main priority, declaring interest in capabilities to link the player's progression feed to their accounts on social networking websites such as and, and recreate the feel of socializing with players in an arcade.According to Dave Pindara, one of lead artists for Mortal Kombat, environments were developed to create active objects and effects such as 'scripted cinema events', 'dynamic lighting effects' and 'characters and objects that animated and reacted to the fights.' Arena development began with 18 arenas, but development of environments with different times of day and original arenas related to the plot scaled up arena development to roughly 30 arenas. One unique feature is included with each stage such as 'The Desert' which has a 'sand tech', allowing for realistic sand motion during characters' interaction. Dan Forden, lead sound designer, said the intent was to create a 'cinematic game audio experience'. Sound effect design included use and enhancement of the 'bone-crunching audio design' of previous titles and, while the 'dynamic experience' was vital, small details such as the 'rustling of fighter's clothes' and background sounds were also included. Music for each stage was similar to previous games but with 'a completely new arrangement'.Boon said that there was a focus on including characters from the first three Mortal Kombat games and that 'if you have a favorite character from those games, you're probably going to see him or her in the game.' The game's developers stated that the characters had been designed with the intent to make each character unique – each having his or her own individual stance, victory pose and Fatality with no shared animations. Lead designer John Edwards said that characters are differentiated by features such as power and speed. Producer Shaun Himmerick said that the internal and external character design required 'two months or ten weeks'. Boon said that an exclusive character was planned for the Xbox 360 version, but 'unfortunately, the circumstances didn't allow us to make a 360 exclusive.' Boon also said they were in talks to include from 's franchise.On April 5, 2011, Warner Bros. Interactive Entertainment and NetherRealm Studios announced Mortal Kombat was finished and ready for mass production, with having gone 'gold'. Asked what would be the correct way to call it, for example ' MK9' or ' MK2011', Boon answered he would say 'The Mortal Kombat game they rebooted in 2011.' Release Promotion. Promotional banners at theOn August 31, 2010, a teaser trailer 'Shadows' debuted on, featuring a track ' from the band 's album. On September 28, 2010, the slogan 'Kombat Begins In.' Appeared with a clock counting down on the Mortal Kombat official website, the countdown ending on Monday October 11, 2010. At the conclusion of the countdown, a link to the Facebook page was added to the website and an accompanying Facebook application was also released that showcased a teaser trailer for the game. A model dressed as at 2012On October 4, 2010, the 'Environment Bio' trailer of the Mortal Kombat arena, The Pit, was released to explain the in-game backstory on its origins and evolution. Similar videos featuring The Living Forest, the Dead Pool, and Kahn's Coliseum were released afterward, also explaining background information on the stages. In a similar fashion, character profile videos were released for Scorpion, Sub-Zero, Mileena, Liu Kang and Raiden. In April 2011, models Jo Garcia and (dressed as Mileena and Kitana, respectively) promoted the game in a sponsored vlog advertisement. In April 2011, created a series of to promote the game at the 2011. In April 2012, two live-action trailers featuring Rachelle Glover (Kitana) and Danni Levy (Mileena) were released; they were later combined into one commercial video titled 'Fight Anywhere'.On March 8, 2011, a version of the game was released for download globally, initially exclusively for members. The demo (an arcade ladder with single- or two-player capability) showcases four characters (Johnny Cage, Mileena, Scorpion and Sub-Zero) and the stages The Living Forest and The Pit. Performance Design Products sponsored the inaugural National Mortal Kombat Championship, which took place in in May 2011. Mortal Kombat was also internationally presented in the 2011 (Evo), being recognized as a 'main tournament fighting game'. 'Professional gamers' (winner of the PDP championship) and Carl 'Perfect Legend' White (the Evo 2011 champion) spoke positively of Mortal Kombat 's place in future tournament events. Retail versions Mortal Kombat was available for pre-order in three different editions: Standard, Kollector's Edition (includes a copy of the game, art book, Sub-Zero and Scorpion figurine bookends and a (DLC), dubbed a Mortal Kombat Klassic costume), and the Tournament Edition (includes a instead of the bookends and art book). A European version of the Kollector's Edition was also released, which includes the game, art book, a Scorpion & Sub-Zero figurine, a Steelbook case and downloadable skins.In the United States, pre-orders at retailers and were provided with classic Mortal Kombat skins for and, modeled after their appearances. A classic Jade skin (also using her UMK3 model) was also included with preorders of or on (both released April 19, 2011)., and also participated in preorder bonuses and included classic costumes and Fatalities for Scorpion, Sub-Zero and Reptile respectively. Mortal Kombat-themed costumes were also provided for the owners of who preordered any version of the game. Downloadable content Netherrealm Studios released the Klassic DLC pack (containing the classic outfits and Fatalities that were exclusive to pre-order deals) on June 7, 2011. Downloadable characters include (a red female character based on a rumor about Mortal Kombat II), (first introduced in ), (first seen in Ultimate Mortal Kombat 3), Kratos from the series, and from the franchise. A free compatibility pack is available alongside each character that contains 'klassic' skins for two characters and is available to all players. A 'Season Pass' available to Xbox 360 users offered the first four DLC characters together at an overall discounted price. Is one of the first game companies that introduced the concept of season pass: a long term, pre-paid, post-launch downloadable content plan. PlayStation Vita port The version of Mortal Kombat was announced on January 18, 2012. It was released on May 1, 2012, in North America and on May 4 in Europe. The Vita version of the game includes all the features from the PlayStation 3 version of Komplete Edition, and adds new costumes and a new Challenge Tower that are not available in the console versions, as well as touchscreen controls for finishing moves and other exclusive features, but removes one stage.Mortal Kombat: Komplete Edition On January 9, 2012, Warner Bros Interactive Entertainment announced Mortal Kombat: Komplete Edition. This version was released for the Xbox 360 and PlayStation 3 on February 28, 2012, in North America and on March 2 in the United Kingdom, and consists of the game with all of the downloadable content released for it. The North American release also includes download codes for the album, as well as the 1995 film Mortal Kombat (available via the PlayStation Store or ).In May 2011, Ed Boon hinted on his Twitter account that a Mac version of the game was more likely than a PC one. By February 2012, developers stated there were no immediate plans for a PC version, but were 'gauging interest'. On May 22, 2013, it was announced that the Komplete Edition would be released for Windows on July 3, 2013. Initially, the game became only available through but a retail version followed during the first days of August. Reception Critical reception ReceptionAggregate scoreAggregatorScorePS3: 84/100X360: 86/100PS3 ( Komplete Edition): 77/100X360: ( Komplete Edition): 88/100VITA: 85/100PC: 81/100Review scoresPublicationScoreA−7/109.5/10VITA: 9/108.5/10VITA: 8.0/10GameZone9.0/108.0/10VITA: 8.5/10AwardsPublicationAwardBest Fighting GameBest Fighting Game's D.I.C.E. SummitFighting Game of the YearPrior to the game's release, Techtree listed Mortal Kombat as 'one of the reasons for people to own a gaming console in 2011', with and 2D-X editor Jeffrey L. Wilson claiming this was one of the most anticipated titles of. The E3 2010 showcase version of Mortal Kombat received the Best Fighting Game of E3 and Best Stage Demo of E3 awards by, and the Best Fighting Game of E3 award. Later, Mortal Kombat won several type awards for the best fighting game of 2011; some of them are listed in the table on the right.Mortal Kombat received critical acclaim from critics. GameZone's David Sanchez considered calling the game as 'a fitting reboot for the series' would be an understatement, and stated that the game, 'while offering plenty of nostalgia', is 'a major step up for the series'. Andrew Reiner of called it 'the best Mortal Kombat yet.' According to Mark Waltron of GameSpot, 'over-the-top, bloody, and bursting with content, Mortal Kombat is a return to form for the franchise.' IGN's Ryan Clements called it an 'amazing' game that 'combines the novelty of extreme violence with a great fighting engine.' Neidel Crisan of stated it 'has simply set the standard for future fighting games to follow.' 's Matt Edwards was more critical of the game, but added that 'to judge Mortal Kombat harshly simply because it isn't the equal of or on a technical level would be unfair to what the game does right.' Brett Elston of was also more cautious in his review, stating it is 'a successful sequel that both reboots and redeems the wayward series, though it's not a flawless victory.' Mortal Kombat's gameplay was generally well received due to its balance, violence and use of what GameTrailers called a 'classic 2D template'. Reiner wrote that 'the only area where Mortal Kombat feels antiquated is in its.' Waltron praised the game for having 'one of the most in-depth story modes to grace a fighting game.' Crisan compared it to 'watching a full length movie', and said that while 'incredibly corny, it's also oddly addicting' due to its over-the-top plot. One complaint concerned the shifting levels of difficulty in the game's story mode, described by Clements as forcing the player 'to fight cheap tactics with cheap tactics.' According to Elston, 'character balance, inconsistent detection and a stingy coin reward system drag down an otherwise bloody good time.' According to Ed Boon, during its release month, Mortal Kombat sold two million copies between both PlayStation 3 and Xbox versions. Interactive Entertainment, publisher of NetherRealm Studios' Mortal Kombat, reported that Mortal Kombat had sold close to three million units as of August 2011. According to Warner Bros., this covered the cost of the entire Midway asset acquisition. One year after the game's release, GameZone's Sanchez stated that Mortal Kombat has still remained 'the best fighter currently on the market,' calling it 'today's greatest modern fighter' and 'one of the most compelling fighters to come along in years.' The PlayStation Vita version of the game was also well received. Dan Ryckert of Game Informer called it 'the most complete version of Mortal Kombat available,' while Brett Zeidler of hailed it as 'a perfect example of keeping the best graphical fidelity possible and including an already astronomical amount of content.' According to Walton, 'despite a few control issues' regarding tag team combos, ' Mortal Kombat on the Vita is every bit the great and gruesome fighter as its console counterparts.' Steven Hopper of IGN recommended this 'great port' for those who did not play the original release enough.The PC version of Mortal Kombat: Komplete Edition was well-received despite being released two years later than the console versions; the PC version received an 81/100 score on. In August 2013, questioned about the sales performance of the Windows version of the game, Boon tweeted that it was 'WAY, WAY above expectations'. Controversy. See also:In February 2011, the game was refused classification by the due to 'violence that exceeds strong in impact'. Unsuccessfully appealed the decision to the Classification Review Board, who ruled 'the impact of the violence in Mortal Kombat is higher than strong and thus could not be accommodated within the MA15+ classification.' The listed the game as a prohibited item and the asked to be briefed on the Mortal Kombat decision, citing 'public disquiet on the issue'. In 2012, the Vita version of Mortal Kombat was banned in Australia as well. A spokesperson for Warner Bros. Commented: 'We felt that because of the Vita's size, the smaller screen would minimise the impact of the violence in the game and we felt it might fit within the MA15+ category. Obviously, the Classification Board of Australia did not agree.' In 2013, however, following the introduction of an R18+ classification, the Komplete edition of Mortal Kombat was released uncensored on May 1, 2013, with the R18+ rating.Mortal Kombat was also indexed in Germany by the due to 'drastic representations of violence,' and was banned in South Korea due to its excessive depiction of blood and gore. Yin-Poole, Wesley (2011-02-18). Retrieved 2011-02-23. Reilly, Jim (2011-01-21). Retrieved 2011-01-21. Serrels, Mark (2013-02-22). Retrieved 2013-05-08. ^ Kubba, Sinan (2013-05-22). Archived from on 2013-05-27. Retrieved 2013-05-22. ^. Retrieved 2010-06-10. ^. Retrieved 2010-06-16. Webster, Andrew (2010-08-23). Ars Technica. Retrieved 2010-08-28. ^ Shamoon, Evan. 'Mortal Komeback'. Electronic Gaming Monthly. Many new activities are featured in the game. Air Hockey introduced in the Lost and Damned also returns can be found in the city’s blowing alleys. Gta ballad of gay tony download. Overall the game has generally positive reviews. Ballad Of Gay Tony DLC:The new weapons featured in the game includes Advance SMG, the gold SMG, the advance MG, the 44 pistol, the advance sniper rifle and sticky bombs. You can also have a look at similar GTA The Ballad Of Gay Tony Free Download. EGM Media, LLC (239): 32–39. Reiner, Andrew (2010-08-03). Retrieved 2010-08-03. ^. Retrieved 2010-08-20. ^ Xav de Matos (2011-03-16). Retrieved 2011-03-19. ^ Smith, Ryan (2010-08-23). Archived from on 2010-08-27. Retrieved 2010-08-24. Hopkins, Tom (2011-04-01). Retrieved 2011-04-06. PlayStation Universe. Shea, Cam (2010-06-15). Retrieved 2010-08-06. Archived from on 2008-12-30. Retrieved 2010-01-06. (archived). Quillen, Dustin (July 7, 2009). Archived from on October 14, 2012. Retrieved April 2, 2010. Smith, Ryan (2010-04-09). Archived from on 2014-11-02. Retrieved 2011-02-15. Archived from on 2009-06-26. Retrieved 2009-08-15. Archived from on 2009-07-29. Retrieved 2009-07-27. Gamers' Daily News. Archived from on 2012-04-16. Retrieved 2009-08-15. Retrieved 2009-08-15. ^ Shuman, Sid (November 2009). 'Static'.: 28. Mortal Kombat Shaolin Living ForestArchived from on 2012-04-16. Retrieved 2009-08-15. Johnson, Stephen (2010-06-15). Retrieved 2010-06-15. Becker, Francois (2010-08-18). Retrieved 2010-08-20. McWhertor, Michael (2010-08-24). Retrieved 2010-08-24. Graft, Kris (2010-08-04). Retrieved 2010-08-06. Orry, James (2010-10-27). Retrieved 2010-11-10. Graft, Kris (2010-08-04). Retrieved 2010-08-06. Cork, Jeff (2010-08-27). Retrieved 2010-08-28. ^ McWhertor, Michael (2010-08-21). Retrieved 2010-08-31. Herter, Blair (2010-08-24). Retrieved 2010-08-25. ^ M.H. Williams (2010-09-22). Archived from on 2010-09-26. Retrieved 2010-09-23. Archived from on 2012-07-11. Retrieved 2010-04-02. The Art of Mortal Kombat Warner Bros. Interactive Entertainment. 40. Forden, Dan (2011-04-14). Retrieved 2011-06-09. Abrahams, Lee (2010-08-27). Retrieved 2010-08-28. CVG. Retrieved 2011-04-24. Ed Boon @noobde (10 October 2013). (Tweet) – via. Gaming Console Network. Retrieved 2011-04-24. Ed Boon @noobde (17 July 2013). (Tweet) – via. Retrieved 2010-08-31. Fahey, Mike (2010-09-01). Retrieved 2010-09-06. The spectacular spider man games online. Scalzo, John (2010-09-28). Gaming Target. Retrieved 2010-10-07. Cork, Jeff (2010-10-12). Game Informer. Retrieved 2010-11-10. IGN Staff (2010-10-12). Retrieved 2010-11-10. Jackson, Mike (2010-10-04). Retrieved 2010-10-07. Retrieved 2010-11-13. Contreras, Paulmichael (2011-01-19). Retrieved 2011-01-20. Retrieved 2011-03-19. Dumitrescu, Andrei (2010-10-19). Retrieved 2010-10-20. Sharkey, Mike (2010-11-12). Retrieved 2010-11-12. Anderson, Joe (2011-01-13). Retrieved 2011-01-20. Archived from on 2012-04-16. Retrieved 2011-02-12. Fahey, Mike (2011-03-12). Retrieved 2011-03-19. June 7, 2011, at the., Game Revolution, April 19, 2011. Bespoke Arcades. Retrieved 25 June 2013. Retrieved 2013-08-11. Retrieved 2013-08-11. David Hinkle, 2013-10-15 at the, Joystiq, Apr 13th 2012. Ben Gilbert, 2013-10-15 at the, Joystiq, Apr 19th 2012. Caribbean Game-Zone. Retrieved 2013-08-11. Retrieved 2011-03-09. Archived from on 2012-09-06. 2011-05-23. ^ IGN (2010-12-13). Retrieved 2010-12-13. Pepper, Daniel. Retrieved 2011-02-05. Archived from on 2012-03-01. Retrieved 2013-08-11. Retrieved 2014-05-29. Retrieved 2013-08-11. The Independent. Retrieved 2010-12-23. Zivalich, Nikole (2011-03-28). Retrieved 2011-03-31. ^. Retrieved 2011-06-14. Retrieved 2013-08-11. Archived from on 2011-06-18. Retrieved 2011-06-17. Archived from on 7 October 2011. Retrieved 2 September 2011. Archived from on 31 August 2011. Retrieved 2 September 2011. Scott Nichols, Digital Spy, Jan 18 2012. Michetti, Nick (March 30, 2012). PlayStation LifeStyle. Retrieved March 31, 2012. Yoon, Andrew (February 3, 2012). Retrieved March 25, 2011. BBFC (February 6, 2012). Retrieved March 29, 2012. Dutton, Fred. Retrieved March 25, 2011. FacTor-X. Pixel Smashers. Retrieved 2012-11-01. Retrieved 2012-11-01. Retrieved 2012-11-01. Retrieved 2011-05-09. Retrieved 2011-05-06. Retrieved 2019-03-21. Retrieved 2019-03-21. Retrieved May 5, 2012. ^. Retrieved 2019-03-21. ^. Archived from on 2016-01-28. Retrieved 2011-04-19. ^. 2011-04-20. ^ Andrew Reiner, www.GameInformer.com, April 19, 2011. ^ Dan Ryckert, www.GameInformer.com, May 01, 2012. ^ Walton, Mark (2011-04-20). Retrieved 2011-07-07. ^ Mark Walton, GameSpot, May 2, 2012. ^ Brett Elston, GamesRadar, April 19, 2011. ^ Sanchez, David (2011-05-11). Archived from on 2011-06-14. Retrieved 2011-06-23. ^ Clements, Ryan (2011-04-19). IGN.com. ^ Steven Hopper, IGN, May 1, 2011. Retrieved 2011-01-11. CVG Staff (2011-10-21). Computer and Video Games. Retrieved 2011-10-21., Academy of Interactive Arts & Sciences. Cerejo, Roydon (2010-12-17). Archived from on 2011-01-04. Retrieved 2011-01-29. Wilson, Jeffrey (2010-06-11). Retrieved 2010-06-13. Archived from on 2010-12-29. Retrieved 2011-01-29. Archived from on 2010-12-29. Retrieved 2011-01-29. cite web first=Justin last=O'Kelly date=2010-07-01 title=GameSpot Announces The Best of E3 url=. Retrieved 2010-08-06. 2011-04-19. IGNEntertainment (2011-04-19). Retrieved 2011-06-04. Cifaldi, Frank (2011-05-12). Retrieved 2011-06-23. Sinclair, Brendan (2011-08-15). Retrieved 2011-08-15. David Sanchez, GameZone, April 6, 2012. Brett Zeidler, Destructoid,. Ed Boon @noobde (8 August 2013). (Tweet) – via. Kozanecki, James (2011-03-15). Archived from on 2011-05-19. Retrieved 2011-03-15. Parker, Laura (2011-03-22). Archived from on 2011-03-25. Retrieved 2011-03-22. Laura Parker, GameSpot, March 8, 2012. Serrels, Mark (February 14, 2013). Retrieved February 20, 2014. Retrieved 2012-02-28. ![]() (in Korean). 2011-04-07.External links. Konquest WalkthroughPart 5Living ForestWelcome to the home of Reptile! The evil ninja wannabe is lurking somewhere in here, so sniff him out and kick his butt!In the first area, head forward and use your Fist of Ruin to destroy the statue here. There are some new enemies here, called Putris Corpse. They're fairly slow, but they are powerful and also cough up blood to damage you. Take them out as fast as you can, or better yet, feed them to the living trees that are scattered around the area!The living trees are the big tree with a gaping mouth, and the smaller one which can pick up both friend and foe and slam them to the ground, causing major damage. Continue forward and destroy the other two statues with the Fist of Ruin to progress to the next area.A new enemy is introduced here, called the Brother of Shadow. They attack in groups of four, and move extremely fast. If you can connect with a Multality here, it'll make your life easier, but otherwise, the best thing to do is to run past them or use a Long Jump to get away as quickly as possible. At the end of the area, Long Jump and grab the ledge to pull yourself up.The next area is a small area with several enemies. The exit is located close to the waterfall here, but you can stick around build up some experience. You'll also encounter the Clay Soldiers, which are just as annoying as the Brother of Shadows. They have shields that protect them from your attacks, so use three Strong attacks to break their shields, and then go to town. In the next area, jump over the water to avoid the water snakes that pop up. The Clay Statues here can be a pain, but throw the into the water and the snakes will take care of them, or give them to the Living Tree so that he can play. Continue onwards, making sure not to fall into the water. Finally, you'll be at Reptile's Lair. Or at least the entrance to it, any ways.Before you can advance any further, gates pop up and four water snakes will surround you. To make matters worse, Putrid Corpses will start popping up to give you trouble. Feed each of the snakes one Putrid Corpse and the gates will lower, allowing you to enter Reptile's Lair.Once inside, you'll have to solve another puzzle, using your multi-directional kombat skills. Clay statues will rush towards you, and it's your job to destroy all of them in order to proceed. Once you have done that, go through the door, walk through the long, long tunnel and get ready to fight!Boss: ReptileLike the boss fight before, this is a two part fight. The first part of the fight is against the huge snake that Reptile summons. Actually, you're not fighting the snake so much as you are fighting its patterns. The game will switch to a pseudo-side view that allows you to see the platforms better. Your goal is to avoid the snake and destroy each of the three pillars that are located in Reptile's lair. It gets increasingly harder as the snake gets faster with each pillar that's broken, but it's not very hard. Once you have done that, it's time to fight Reptile!This ninja has several moves available to him, such as his flip orb, slide, invisibility and acid spit. He also has the ability to break air combos using his teleport, so be very careful not to extend your combos for too long. The best air combos will consist of two powerful attacks that slam Reptile into the ground, allowing you to relaunch him while he's still on the ground. If you hit Reptile enough, he'll teleport to the top of the stage and start spamming fireballs in your direction. Avoid them and wait for him to teleport back, and continue attacking.When his health is half gone, Reptile will go completely invisible, making the fight much more difficult. There are several strategies to defeat Reptile in this state, but the best thing to do is to fire a projectile in his direction. Even if he blocks it, he won't be invisible anymore. Keep attacking him and eventually you'll be able to finish him off with a fatality.Once defeated, you'll gain the Wall Climb ability. Use this to climb out of Reptile's pit, and backtrack all the way to the Portal.Secrets (31/68)Concept Art: In the first area there are some branches that you can reach by using a Double Jump and then Swinging. There's a Dragon Token, shoot it for your prize.Fatality Image: After you get the above Dragon Token, continue onwards and fight Mileena! Defeat her to get this Koin.Reptile: In the area with the small pool with water snakes, make the Clay Soldiers come to life and throw them into the column that is half broke on the right side of the creek. It is right at the fork of the creek, near where you entered.Concept Art: Throw a Clay Soldier into the furthermost room to reveal the Koin.Fatality Image: There's a small space behind the Living Tree, in the area with the water snakes. Double Jump to get the koin.Concept Art: In the area with the entrance to Reptile's Lair, go on the left side of the giant snake head and wall run up the wall and jump over.Concept Art: Go back to the first room of Reptile's Lair and step inside the circle. Statues will fly at you before, crush them all and get the koin.Fatality Image: Going down the hall to Reptiles house, there is an eye at the top of the tunnel that will be half closed, shoot it and get the icon.Deadpool (Vs. Level): It's in the fifth area of the Living Forest, and it's pretty clear in sight. You'll see the co-op switches in clear view, so step on them to get the Koin.Living Forest (Vs. Level): In the same room as the above koin, find the golden ball and drop down to the right of it to find this koin!
0 Comments
Leave a Reply. |