In Skyrim, you can marry anyone of any gender or race.If you're a male Nord, you could marry a male Orc if you wish! Oh, the possibilities! However, searching for love can be hard in a world. Unfortunately I've already invested in battleaxe perks otherwise the Volundrung would've been a small consolation but I have ebony batteaxe with drain stamina enchant anyway. I dunno I just really think that as an Orc, there should be a way to become a stronghold chief. I've been reading this forum way too much now cos I'm thinking. Everyone froze, seeing their orc chief rise up with such energy before clenching his chest. He told them to halt, that the woman had somehow cleansed him of his terrible fate. Feeling like he was 'reborn' again, the orc chief declared that this woman was more than welcome to the stronghold, and that she was a hero among his people. Best Mods For Orcs. Someone should make a story mod based around Orc culture. It adds 20 new Orc NPCS throughout Skyrim (most are members of the various guilds. Axis and allies download. Filters.Add XBox One, Playstation 4, PC SSE, Classic, or VR in the title of your post so posts can be filtered! Using Mods. You may not post about questions that are answered in the FAQ. If you are brand new to modding work through this before asking where to start. A comprehensive list of many guides and resources covering a wide variety of topics. A community curated list of 'essential mods.' . Tips for figuring out what's causing your issues! Maintained by. Community Discussions based around various themes.Making Mods. and. Everything you need to know about the Creation Kit!. Modding Skyrim: Modder's Edition Use this and the CK Wiki together to start creating!Talking Mods.Hop in and chat with other members of the community!General Rules. Be Respectful. We have worked hard to cultivate a positive environment here and it takes a community effort. No harassment or insulting people. No Piracy. If you submit a link to or explain how to obtain pirated material you will be banned. If you promote piracy or seek help in modding a pirated game you will be banned. This includes sharing/rehosting a mod without the original author's express permission. This is not debatable. No we don't care about your views on the finer points of copyright law. When you sign up for Nexus you agree to a ToS that says you will not do these things. We agree with and abide by that policy. End of discussion. Tag Your NSFW Content. There are a wide variety of body meshes and armors that are NSFW. ![]() Posting about and discussing the use of these is fine. Sexual content ( galleries / screenshots that involve sexual acts) is not. No Memes. This is a sub centered around the discussion of modding and creating mods. Memes and gameplay stories do not contribute to this whatsoever. No Screenshots (except to ask for help). Screenshots do not contribute to the discussion of modding or mod creation. Please take your screen archery to. Screenshots in the context of asking for help are acceptable. FollowPosting Rules. Do your research. Provide all necessary information. See for more information.Related Subreddits.Related Websites. (NSFW). The author of one of my favourite mods,(whoops turns out its not the same author) also has an Orc home -. It's a nice hut near Dushnikh Ya (The Reach).Not specifically an orc mod, but the classic is something I highly, highly recommend. It overhauls Skyrim's races so that playing each one is actually fun and unique.For orcs, this means they get some awesome special abilities - one of which allows you to stomp the ground at the beginning of a fight to create a tiny earthquake that stumbles opponents.is also really neat - allows you to build your own Orcish stronghold exactly how you do in Hearthfires.Edit: and yeah, it's quite a shame about the lack of orc-specific mods. I never even played one until I installed Imperious, though I must admit I still prefer other races more.Another mod which isn't orc-specific but fits really well, I find, is Ghosu's. On top of any stronghold mods, you could also install a multiple marriage mod and the mod that let's you mark a home for spouses, there are few. Seems like orcs live in a polygamous relationships in their strongholds, so I guess you could roleplay that.- Gives a nice pack of weapons to craft for an orc.As for roleplay rules. Carry and follow code of Malacath, do the Malacath quest and carry Volendrung. Fight a lot, build a stronghold, get wives, master blacksmithing and fight even more. God, that marriage trick is pretty nice. Get ready orc ladies in Skyrim:D I checked Orcish Weapon Pack. I found Axe cool (I am an axe person) but others not that much.Right now, I have a test character. My goal is simply travel to all 5 Strongholds without fast travel. Code of Malacath is rather simple to follow and when you don't fast travel, you fight:D With 'get wives' and Orc Hearthfire, it would definitely feel like I am building the sixth stronghold. And If I can find couple quests (vanilla or mod) that worthy to do with an orc, I may have my playthrough ready. After a few punches a orc chief will always aggro for real as if I hit him with my weapon but I was following the rules. Apparently the mod Immersive Armors can cause a glitch with Brawls (i think only with orc chiefs but I haven't tried brawling with non-orcs yet) but even when I disabled the mod it kept happening. What else could it be?I also just disabled basically every other mod (except for performance) mods and it still happens. Is some kind glitch 'baked' into the save files so this will always happen no matter what with this character? I really don't get why it's happening and I'm ready to delete this character and start a new character before i'm done for the night. Skyrim Middle Earth Redone is the one mod to rule them allYou shall not parse.Emma KentReporterEver thought you could do a better job than Legolas at the Battle of Helm's Deep? Well now you can prove it, as the final version of this incredible Lord of the Rings Skyrim mod has just been published.began back in 2014 and has seen several updates, but Maldaran told me adds new content, solves bugs, re-works the portal corridor and streamlines all the past versions into one neat package.The remarkable one-person project, made by 26-year-old Maldaran from Germany, allows PC players to explore many of the most famous locations in Lord of the Rings, including The Shire, Lothlorien and Rivendell. You can re-enact the Battle of Helm's Deep, fight goblins in the mines of Moria and even battle the Balrog. Players can also craft Mithril armour, and Maldaran told me the latest version introduces even more craftable items, along with new spells to learn. So, how do you get to Middle-earth? You have two options: either grab a Middle-earth teleportation spell from Farengar in Whiterun, or simply walk there by finding the 'Lord of the Rings' door in the west of the map. After encountering a couple of technical difficulties with the teleport spells, I found it easiest to take the fast-travel option.Once in Middle-earth, you'll find yourself in a long corridor full of beautifully-crafted doors leading to various locations from Lord of the Rings. Naturally, I went straight to The Shire, and was welcomed by a charming birthday party with lanterns and classic round-door hobbit homes. A little walking will take you to the town of Bree - suitably dark and foreboding - while the hobbit homes feel small and cosy. Having relaxed in The Shire, I then explored Moria, and got absolutely wrecked when I poked my nose into the lower depths and encountered dozens of goblins. I did not learn my lesson, and went back down again to tango with the Balrog. Guess I still did better than Gandalf, though.:: Here's a demon-stration.The elvish locations, meanwhile, were simply stunning. After stumbling through an orc-elf skirmish, I explored the arches of Rivendell, while Lothlorien's tree buildings have been beautifully recreated with twinkling lights.But this mod isn't just about locations: there are interactive elements too. In one of my nerdiest moments ever, I re-enacted the Battle of Helm's Deep (role-playing Legolas) with the official Lord of the Rings soundtrack thundering away in the background. Players can activate the battle in three separate stages using stones inside the grounds of the fortress. Things get very intense, very fast. The only survivors were me and one other guard, the very definition of a Pyrrhic victory.Although I did encounter the occasional problem - such as floating foliage, the occasional place name that wouldn't disappear, and a few lurking snippets of German, the mod is seriously impressive and really captures the feeling of being in Middle-earth. The Shire, one of the newly-added locations, feels particularly well-crafted, and Maldaran describes this as their 'masterpiece'.The mod has certainly come a long way from its roots: Maldaran told me The Elders Scrolls V Middle Earth began as only three areas 'which were not much bigger than normal dungeons' - and the love and attention put into the mod really shows.I asked Maldaran, who works in an architecture office, a few questions about their work and how long they spent on the project.' I started modding over 10 years ago, firstly for the old Star Wars Battlefront 2,' Maldaran told me. 'When I began modding for Skyrim, I worked around three to four hours a day on the project, but that was when I went to school.' Here's Lothlorien, and you probably don't need me to tell you how gorgeous this looks - even on vanilla Skyrim.Despite the new restraints on their time, Maldaran still spends 'a few hours a week' on modding projects: but it sounds like this will be the Middle Earth mod's final version.' For five years I worked on the mod and added many interesting things. Not only the big worldspace the mod offers now,' Maldaran added. 'But since the engine is now very old and many bugs of the creation kit are never fixed. Modding for skyrim became a bit exhausting.' I have plenty more ideas for worldspaces I haven´t covered in my mod. The retexture of Bree's buildings and the implementation of the mumakil was definitely preparation for Minas Tirith and a battlefield.' As I said in the mod description, I will stop it here. I bought a brand new computer and want to start modding for Ark Survival Evolved.' BUT while reading all the positive feedback I´m really really tempted to continue Middle-Earth and my passion for modding it. I can't make a promise.' Even the entrance corridor is beautiful.One final concern I asked Maldaran about was the risk of getting in trouble with Warner Bros. This previously happened with another Lord of the Rings-themed Elder Scrolls mod (known as MERP),.' A very very small part of me is worried,' Maldaran mused. 'But there are some differences between my mod and theirs.' Firstly I still work with Skyrim objects and put them together to create new content. MERP recreated stuff from the movies in 3D software. I think that was a point Warner didn´t like, I think they saw this as direct copying.' Secondly the MERP project was a team effort by gamers all around the world and they were looking for more members, had a Facebook page, Twitter accounts, fansites and all this advertising stuff. Maybe this was in Warner's eyes some kind of 'founding a company'.Maldaran also has the added benefit of their project already being completed, I suppose. This isn't your everyday run-of-the-mill mod., you'll need the latest version of Skyrim and all its DLC (Hearthfire, Dawnguard and Dragonborn). A giant attacking the Orcs at LargashburThe camp is located in southwest of Riften. As you approach the town for the first time, a will be actively attacking the Orcs at the gate. It's advisable to hurry in and help distract the giant, as it will kill unnamed Orcs left and right and may kill potential followers such as. After defeating the giant, Ugor and a caster named will begin bickering. Atub will apologize to you and explain that their tribe and leader have been cursed. She has a ritual that may be able to remove it, but needs a bowl of and a to perform it. She'll ask you to retrieve them. Details on where to find them are provided on their individual pages, however the closest place to get both items is in the Jorrvaskr Living Quarters in Whiterun. 'Now, we begin the ritual.' After you bring the ingredients to Atub, she will enter and speak with about performing the ritual. The Chief isn't thrilled about the ritual, but ultimately agrees to follow her out to the altar. Atub successfully reaches, whose disembodied voice berates Yamarz for his weakness, abhorring Yamarz for being so weak that even giants openly attack his stronghold. Malacath demands that he kill the giant's leader and return with his club as an offering. Yamarz is irked and demands your assistance in his task, promising lots of gold for helping him. 'I'll lead the way, but you'd better back me up.' Yamarz will run off towards. If you fast travel there you'll meet him at the entrance and avoid the long trek. He leads the way through the cave, which is remarkably spacious, but rather straight forward. And dwell in the cave and pose some threat, but the giant in the huge main chamber should be far enough away to be avoided entirely. Yamarz will charge down several ledges following the flow of a stream to a pool on the lowest level. He will continue to follow the stream deeper into the cave out of the main chamber and into a smaller cavern occupied by a second giant that can't be so easily avoided. Continue down the tunnel to the southeast as it wends it's way around to a final small chamber littered with bones, likely from the predation of the two bears that make it their home. After dealing with them, follow the quest marker up the path to the left and out to. 'This should only take a second.' Once in the grove, Yamarz will offer to pay you even more gold if you kill the giant yourself and let him take credit. If you agree, or if you just kill the giant on your own, he will betray you afterwards, saying that no one can ever know the truth of what happened here. He is extremely well-armored and has tremendous blocking ability, but doesn't hit hard. After killing him, Malacath will praise you for removing both the giant and the conniving, weakling chief. He asks you to take back to Largashbur and whip the other Orcs back into shape. If you persuade Yamarz to perform his duty, he'll be killed almost immediately by the giant and you'll be left to kill the giant anyway. Malacath will again deride the fallen weakling Chief and send you back to Largashbur. In either situation, you're left fighting the giant in a very small area. After defeating the giant, the only way out is back via Fallowstone - only this time you get to the entrance via a long ledge. Just after you enter back into the cave, take the tunnel almost immediately to your left, and follow the ledge round to the left, past the locked chest (unlock and loot, if you've not done so already). Keep going until you see the waterfall ahead of you, then jump down and cross the stream just in front of the waterfall, then follow the route back to the cave entrance. A gift from MalacathOnce you return, speak with Atub and tell her of Yamarz's fate. Malacath will speak once more, naming the new chief. He will command you to place Shagrol's Hammer on the shrine, where it transforms into the fearsome, the Hammer of Might. Make sure you take it from the shrine where it rests in the skull's antlers. Notes. If you leave the area without picking up Volendrung, it will be lying on the ground behind the altar upon your return. Fallowstone Cave can be visited and cleared prior to this quest. Accepting this quest turns it into a giant-themed zone. After you complete this quest, you will become to the Orcs if you were not already. It is possible to complete the quest without Yamarz dying by killing the giant yourself and using a effect on Yamarz on your way back to Largashbur. The objective for protecting Yamarz remains marked as incomplete, but the quest will still complete. The pacified Yamarz will continue his normal routine at his longhouse. However, every time you revisit the stronghold, you will have to pacify him as he will turn hostile. Skyrim Orc Chief Mod 1This issue has been addressed by version 1.2.7 of the; Yamarz has been made immune to Pacify effects. If is killed before the quest ends, Malacath will still name him the new chief as if he was alive. This issue has been addressed by version 2.0.8 of the; he is essential until after completing the quest. If you attack Yamarz early, then kill the giant you have to kill in the quest, then return to the stronghold you can finish the quest but if you wait a few days or so Yamarz will return. verification neededBugs. Upon arriving at Largashbur, the giant may be attacking but the gate may be closed and locked. Ugor may also have been killed by the giants. This bug is fixed by version 1.2.5 of the. Workaround: Proceed west from the gate along the stronghold's wall and turn left at the end. You can jump over the wall from the slanted support poles between the wall and the adjacent rocky mountain base. The NPCs will then behave as if the gate had been unlocked. Speak to Atub to initiate the quest. She is usually located atop the guard tower next to the gate. If you arrive at Largashbur before level 9, the giant will not be attacking. If you then fast-travel there later with a follower, ready to fight the giant, you may be able to save Ugor if you kill the giant fast enough. Sometimes if you tell Yamarz to kill the giant, the giant will not respond to Yamarz's attacks and will be killed. When you talk to Yamarz he will behave as though you killed the giant for him and attack you. When you strike back he will die instantly. If you kill the giant and Yamarz, Malacath may say that 'Giants took care of Yamarz', and if you allow the giant to kill Yamarz, Malacath may say that you took care of both 'giants' and Yamarz. After placing Shagrol's Hammer on the shrine, Volendrung may not appear. Try loading a previous save and attemping again. It seems that transforming into a werewolf renders you unable to transform back while in Giant's Grove, which can make the fight against the giant (and potentially Yamarz as well) much more difficult. Once you leave Giant's Grove, you can use the wait function (1-2 hours is enough) to transform back; until that point, attempting to wait will give you a 'you can't wait in this location' message. Occasionally, Yamarz may attack your follower, if you have one. Once your follower's health is depleted and they run off, the quest will continue as usual, and your follower should return after the giant is defeated.?. At the end of the mission, after you've defeated the final giant and had your romp with Yamarz the treacherous orc, you may not be able to search the corpse of the giant. The arrow will remain over his head, but you will be unable to search his inventory for his gold, giant's toe, and most importantly Shagrol's Hammer. To fix this, fast travel between Fallowstone Cave and Giant's Grove (to launch the loading screen) and this time around you should be able to search the giant to find the quest item. Sometimes upon discovering the stronghold, there will be no giant and no one at the gate. If you attempt to enter, some of the orcs will attack. Even after completing this quest and gaining Malacath's forgiveness for the tribe and ridding them of the curse, giants will still attack them after enough time has passed. This bug is fixed by version 1.2.5 of the. Yamarz may not follow you through the exit and entrance to the cave. Simply go through and back behind him and he will move. Unlike most companions in quests, if you hit Yamarz by mistake even once at any point during the quest (before he attacks you), it may count as an assault and earn you a 40 gold blood price owed to the Orcs. Skyrim Orc Chief Mod PackYou can yield and pay Yamarz right away, though the gold won't be found on him when he dies. If this occurs in front of witnesses, however (such as during a random encounter passing through ), you will also get a bounty in.?. If you kill the giant without making a deal with Yamarz, Malacath will incorrectly say that the giant took care of Yamarz. Objective 120: Place Shagrol's Hammer on the shrine in Largashbur200Finishes questThe curse placed on the Orcs of Largashbur is lifted. The tribe's leader, Yamarz, was revealed as a shiftless weakling in Malacath's eyes, and I have redeemed his actions by defeating the giant that had taken over the shrine in Fallowstone Cave. Malacath has named Gularzob as the new chief, and has named me his new Champion.255Fails quest. The following empty quest stages were omitted from the table: 0, 20, 30, 40. Any text displayed in angle brackets (e.g., ) is dynamically set by the Radiant Quest system, and will be filled in with the appropriate word(s) when seen in game. Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done. Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Skyrim Special Edition Orc ModSome stages may therefore repeat objectives seen in other stages. If an entry is marked as 'Finishes Quest' it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest. Skyrim Better OrcsOn the PC, it is possible to use the to advance through the quest by entering setstage DA06 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. Go back) quest stages, but it is possible to clear all stages of the quest using resetquest DA06.
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