AboutWarhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. That are all connected in the 40k universe. This subreddit for anything and everything related to Warhammer 40k Rules.Be respectful.DO NOT post point values for weapons and upgrades in your army lists, only the total point value of the unit. DO NOT post full rules quotes from the BRB or Codexs, as we do not want any attention from GW Legal.The Moderator symbol will be shown next to the mod's username only if it is an announcement so if you see it, you may want to check it out. Otherwise, we are all just people who enjoy the game.No political posts.feel free to message the Mods with any other ideas for ground rules, otherwise have fun! Resources.Related Subreddits:.Army Specific Subreddits:.Memes and Other Silliness:.Other Specialist Games:.Warhammer40k Video Games:.Trade your minis:.Podcasts:.Warhammer 40k Discord:YOYMART. The Tau appear as a full faction in Dawn of War: Dark Crusade and Dawn of War: Soulstorm, and as a hero choice in The Last Stand (Dawn of War II: Retribution and The Last Standalone). Download Warhammer 40K Dawn of War II: Retribution -Tau Commander + All Campaign Wargear+ TLS Wargear Download and play today. The Tau Commander + All Campaign Wargear+ TLS Wargear DLC Pack includes: Warhammer 40, 000: Dawn of War II: Retribution Chaos. The sims 2 bodyshop download. How to uninstall all steam workshop mods. Hi folks,So I posted a Marine list the other day, but happened to luck into some cheap tau units, so thought i would try putting together a list for an up coming esculation campaign.I'm a fan of Gundamwing/mecha anime, so wanted a more suit based army list. If you're unfamiliar with Dawn of War II's The Last Stand, here's a quick refresher. Up to three players team up to fight off waves of enemies, choosing from a number of heroes from the various races in Dawn of War II. Killing enemies without having any of your teammates fall yields multipliers, and also yields points. Once all the teammates are down the round ends, the points are tallied, and you gain experience for your character. You level up (to a max of 20), and gain new wargear to outfit your hero with.The Tau army has a variety of warriors at their disposal, but the first thing that comes to mind for any fan of the race are their battlesuits. The relatively frail Tau get into super-powerful armored vehicles, raining destruction on their enemies from afar.
They have no melee capabilities, and thus rely on their high mobility to keep them away from harm.He's a cool hero to play in The Last Stand because they can seriously bring the pain. After they slam into the ground, giving themselves valuable distance from their foes, they can blast away at the enemy with everything from heavy plasma cannons to air-burst grenade launchers. They can also pick between taking twin-linked versions of their weapons or a shield. The shield doesn't give them any offensive capabilities, but some give additional special powers such as a kinetic pulse that can push enemies away.Like all characters in The Last Stand, the Tau Commander can be customized to your playstyle via his wargear. If you want to be the team member that fights off mobs of lightly-armored units, you can take grenade launchers; a more vehicle oriented commander can take a heavy, slow-firing cannon. They're versatile and their weapons - like most in Dawn of War II - look fantastic as they fire. All the characters make you feel powerful in The Last Stand, but the Tau Commander is like a mobile gun battery.The Tau Commander isn't without weaknesses, though. Melee units can tear him apart in short order, so to stay alive a clever player has to utilize both his jetpack and his ability to summon drones. The drones are essentially a buff for the Commander, as heavy turrets dish out extra damage, shield drones give damage reduction, and marker drones help make fire more effective. Depending on who you're teamed with and how you load him out (drones are part of your wargear), you can make him a fantastic support unit.The Tau Commander launches on Thursday, October 20th for $9.99 on Steam. If you haven't checked out Dawn of War II then you definitely should, then pick it up while it's on sale until October 16th for 50% off. Hopefully there’ll be a third expansion for Relic’s largely (but not solely) fantastigood Dawn of War II, and the usual clutch of new factions and units, but in the meantime a lone Tau unit has snuck into the current version of the game. Specifically, into the Last Stand survival co-op mode, wherein you pick a suitably 40Kian hero and attempt to survive as long as you can.Controlling the suitably battlesuited Tau Commander in Last Stand will require a small payment of additional money – someone should totally invent a word to describe that – but is available in both the full version of DOW2: Retribution (but not just the base game, as far as I can ascertain) and the cheapy spin-off. Due out at the end of October, and in-action in moving pixel-based form below. Last updated by Gravecat on October 26th, 2011.— — Space Marine Captain — — — — —Because I couldn’t find a complete, accurate list of all the wargear and when it unlocks in Dawn of War II’s Last Stand mode, I’m creating my own in the hopes that it’ll prove useful to others someday. ? If you find these lists useful or have any corrections to make, just drop me a comment at the bottom of the page. Feedback is always appreciated! I have personally verified everything up to level 16, other details are courtesy of friends and commenters. Thanks to Pika, YoYoDominoYo, PLAsmamAn, and Beelzebot for helping to complete the list. ?.Bolt PistolDefault weapon. Can only be replaced, not removed.One-handed ranged weapon, 4.8 dps.ChainswordDefault weapon. Can only be replaced, not removed.One-handed melee weapon, 7.6 dps.Power ArmorDefault armor. Can only be replaced, not removed.Armor Rating: 62.BolterStarting equipmentTwo-handed ranged weapon, 21.8 dps. +0.3 Energy Regeneration. Grants Ability: Blind Grenade (10: Stun enemy targets in an area on detonation.)Master-Crafted Bolt PistolStarting equipmentOne-handed ranged weapon, 4.8 dps. +1.5 Health Regeneration.Master-Crafted ChainswordStarting equipmentOne-handed melee weapon, 12.3 dps. Grants Trait: Zealous (The Captain regains 10 health every time he strikes with his chainsword.)Armor of ResilienceStarting equipmentArmor Rating 128. Grants Trait: Unshakable (Makes the wearer immune to knockback.)Rite of FortitudeStarting equipmentAccessory. +75 Health.Rite of Swift VictoryStarting equipmentAccessory. Grants Ability: Victory Charge (10: Charge to a specified location with the chapter’s vigor, smashing through objects and knocking enemies back.)Oath of Merciless RageUnlocks at level 2Accessory. Grants Ability: Merciless Strike (15: Lash out at a specified target with an explosive short-range melee attack.)Plasma PistolUnlocks at level 3One-handed ranged weapon, 3.5 dps. Grants Traits: Corroding (Targets hit with the plasma pistol have their armor reduced for a short duration), Combat Expert (+30% Melee and Ranged damage.)Parable of the Stalwart BrotherUnlocks at level 4Accessory. +1.5 Health Regeneration.Larraman’s BlessingUnlocks at level 5Commander Item. Grants Trait: Healing Aura (+2 Health Regeneration for all nearby allies.)Litanies of HateUnlocks at level 6Accessory. Dawn Of War Tau UnitsGrants Ability: Taunt Target (3: Force a targeted enemy to engage the Space Marine, drawing fire from their allies.)Power AxeUnlocks at level 7One-handed melee weapon, 19.0 dps. Grants Trait: Armor Piercing (Strikes from the Power Axe ignore up to 100 armor value.)Jump PackUnlocks at level 8Accessory. Grants Ability: Assault Jump (15: Soar through the air and land at target location knocking back nearby units.)Armor of VengeanceUnlocks at level 9Armor Rating: 208. Grants Trait: Reactive Strike (Chance when the Captain is hit by a melee attack to damage and knockback the attacker.)Rite of the Tireless CrusaderUnlocks at level 10Accessory. Grants Ability: Revive (30: Revive a fallen comrade with full health and temporary invulnerability.)Plasma GunUnlocks at level 11Two-handed ranged weapon, 22.6 dps. Grants Ability: Hellfire Grenade (15: An area-of-effect attack with low-medium damage distributed evenly across the entire area. This damage ignores a significant amount of armor.) Grants Trait: Armor Piercing (Attacks from the Plasma Gun ignore up to 100 armor value.)Terror of XenosUnlocks at level 12Accessory. Grants Ability: Fearsome Shout (35: Cause all nearby enemies to retreat.)Artificer ArmorUnlocks at level 13Armor rating: 162, +50 Health, +25 Energy.Litanies of ZealUnlocks at level 14Accessory. Grants Trait: Zealous Leadership (Melee attacks heal all nearby allies for 5 health.)Dreadnought Drop PodUnlocks at level 15Commander Item. Grants Ability: Call Dreadnought (50: Deliver a Dreadnought by drop pod.) Can only have one Dreadnought active at a time.Plasma CannonUnlocks at level 16Two-handed ranged weapon, 10.5 dps. Grants Traits: Knockback (Blasts from the Plasma Cannon will knock down enemy infantry units), Heavy (Using a Heavy weapon requires a short setup period before firing and, once setup, a teardown period before the unit can move again), Area of Effect (Attacks from this weapon deal damage over a large area.) Cannot use Jump Pack with this weapon.Armor of ForitudeUnlocks at level 17Armor Rating: 144, +2.5 Health Regeneration.Frag GrenadesUnlocks at level 18Accessory. Supplies Frag Grenades which are an Area-of-effect attack with damage much higher the closer a target is to the central impact point knocks down surviving victims.Feel No PainUnlocks at level 19Accessory. Restore health to a nearby targeted ally.Orbital Targeting BeaconUnlocks at level 20Commander Item. Grants the ability to call in a massive orbital strike capable of destroying even the heaviest units.Lightning ClawUnlocked by achievement “The Warrior Born” (Achieve 350 kills in a single match as the Space Marine Captain)One-handed melee weapon, 10.0 dps. Grants Trait: Lightning Damage.Thunder HammerUnlocked by achievement “Fury of the Primarchs” (Kill 2,500 enemies as the Space Marine Captain)Two-handed melee weapon, 15.0 dps. Grants Traits: Vehicle Stun, Knockback.Inscribed Combat ShieldUnlocked via paid DLC packShield (uses one-handed ranged weapon slot), +25 Armor Rating, +25 Health. Grants Trait: Shield Block (Incoming ranged damage reduced by 25%.)Sacred Relic ArmorUnlocked via paid DLC packArmor Rating: 135. Grants Traits: Melee Expert (Melee damage increased by 15%), Crushing Blows (Melee attacks deal additional damage in an area around the attacker.). Captain is the only true tank among all other characters and he is really good at it.Weapons:Master-Crafter Chainsword (because it heals)Inscribed Combat Shield (for more health, armor and range damage resistance)Armor:Armor of Vengeance (because he will be swarmed by melee fighters all the time)Eq:Rite of FortitudeJump Pack (used to engage and disengage from the enemy)Litanies of Hate (a key to be called a tank)Commander iteam:Dreadnought Drop PodStrategy:Taunt all melee units that enter the battlefield and some shooters (just not too many, your companions can also take some hits). When your party clears most of the smaller units, taunt the bigger ones like Eldar walkers, Carnifexes and run around the battlefield allowing your party members to shoot them down.If your companions know what they are doing you should get to wave16 with ease. If they don’t what they are doing then go with some more focused on dealing damage character.Best use with:Tau, Orc, Lord General shoot down the Xenos.Flows:Unable to deal with heavy units, weapon platforms. You have to rely on your companions to do this. HiI love that this blog is still attracting posts. Having level 20’d all my characters ages ago, I have recently returned to the game trying to elite all the characters. I tried the walk off the screen cheat @Lightof mask but could not manage it. Has anyone else done it?My favourite build for the Captain is probably already well travelled:Lightning ClawMastercrafted Bolt pistolArmor of Resiliance (if you are not on you feet you are not hitting and recovering HP)Rite of FortitudeLitanies of ZealJump PackLarramans BlessingPerhaps like others I find it difficult to call my dreadnaught and zip about on my Jump pack on the higher levels.Is there a blog page for lvl 20 Bloodied Coliseum tactics? I keep getting wasted by my double+Lictor+all the other nasties and only seem to succeed (with only 2 or 3 exceptions) when there is a powerful Farseer in the team. There IS a good build for the plasma cannon actuallyBut it only works on the bloodied colosseum:/Explanation:Plasma cannonartificier armorRite of Swift VictoryRite of the Tireless CrusaderFeel no PainDreadnought Drop PodThere is a glitch that you can use that requires the dreadnought drop pod.It’s quite hard to make, but it’s worth it once you’re OUT OF THE MAP.What you need to do is go on the bottom left side of the map, wait for the door to open, go right near the ravine and spawn the dreadnought in the opposite direction, but in a way that allows you to be knocked back. When you are on the ground, click IN the ravine. Your Space marine will nicely walk in the air and join the right place. Then you go south, to the building wich can be garnisoned. You get behind it, then into it, and then again go out. ![]() It will make you higher.Once all that is done, you can make easy kills while protecting your allies with the heal and revive ability. Because you’re out of the range of ennemies, they can’t shoot at you and kill you, but they’re still in yours (the range for the plasma cannon is awesome for that).Note:if you die during the “god walk in the air”, you’ll just be brought back in the arena, and you’ll be able to be saved ?It also works with the Lord General (equiped with the sniper), but then again you need the dreadnought Drop pod.It’s not easy to go out of the map, but it’s possible ?the Right of Swift victory is just there to help you tearing down for as long as you’re still in the arena ?. I actually kind of like Frag Grenades but I don’t think I’d use them alongside Hellfire Grenades. Energy is too limited to be able to consistently use both at (near) the same time, so there’s not much point in having both, especially since you’re relying on the Jetpack to stay alive rather than having a bit more regen/health from the suggested Seals.I haven’t really used Oath, but I wouldn’t use it alongside grenades either for the same reasons, especially if you want to make use of Orbital Strike. Frag grenades are useless and oath of merciless rage is only useful when combined with a melee weapon and/or melee-centric build. It is counter-intuitive to pair up a ranged weapon (plasma gun) with a melee AOE ability. Besides, you’ve already got the hellfire grenade ability so why the need for frags too?!Switch out frags and oath of merciless rage for some purity seals like rite of fortitude and parable of stalwart brother.heck, I’ve seen competent players decimate the Anvil of Khorne map with nothing but the clever use of bolter (+0.3 energy regen), an articificer armor build + orbital bombardment. I haven’t tried this build because i haven’t leveled up the space marine yet but i think it would be good for doing mass aoe damage.Plasma Gun: for Hellire grenade (aoe damage)Artificer Armor: For ability spamming and decent survival.Oath of Merciless Rage: for merciless strike (aoe damage)Frag Grenades: (aoe damage)Jump pack: for escape.Orbital Targeting Beacon: (MASSIVE aoe damage)Not sure if that is an optimal build but is sounds fun to me. If anyone is willing to try it and tell me the results that would be much appreciated. Otherwise i’ll just try it for my self when I get the time. @BenzKAI’ve had moderate success in TBC with this:Plasma CannonArmour of Resilience/Armour of FortitudeRite of FortitudeParable of the Stalwart Brother/Rite of Swift VictoryTerror of XenosDreadnought Drop PodI haven’t tried this once since I got Retribution, but in the base game Rite of Swift Victory would let you move without having to first teardown your weapon, so it gave you some more mobility. Terror of Xenos and the Dreadnought help keep melee foes off of you.The reason I say “moderate success” is because it really depends on what your teammates do. I found it worked best when holed up in one of the little alleys with your teammates, since then all the enemies would be packed close together and your weapon would take out huge chunks of them with every shot.On the other hand, with your low mobility (even with Rite of Swift Victory), if your position is overrun and Terror of Xenos doesn’t affect all your enemiesyou’re likely to die. @Aylin From what I’ve found the Thunder Hammer generally isn’t very good (or even worth using) on Colosseum. On Anvil, however, is where it really shines. The damage may not be as high as, say, the Lightning Claw, but it will give you significantly more standing power because of the vehicle stun; and, contrary to what you might think, the stun applies to monstrous creatures and their ilk as well. Imagine my surprise when I was on Anvil, running for my life from the Avatar of Khaine when the Captain jumps behind him, smacks him with the hammer and turns this engine of death into a punching bag. @TubeYou.Com When I do use it it’s normally based on what class my teammates have (if there’s a Sorcerer or a Lord General I might, depending on their build; if there’s both, I figuratively flip a coin between it and Taunt). The SM build I’ve been using a lot is this:Plasma GunArmour of VengeanceParable of the Stalwart BrotherRite of FortitudeJump PackDreadnaught Drop PodI prefer the Armour of Vengeance to the Artificer Armour because of the higher armour rating. Also I find that the main limiting factor I have with my abilities is my energy regen rate, not my max energy.The Dreadnaught I prefer over the Orbital Bombardment because of the continued melee interference the thing runs for you (most of the time). Even on the higher levels it can last for quite a while (especially versus ranged enemies), and when it does die all that damage it soaked up didn’t go to you or your teammates. This build regularly gets me to wave 16+. It’s supportive, it’s tanky, and has sufficient damage to take down large units. I find this to be the most useful and well rounded SMC Build.Lightning Claws + Shield (take the bolter pistol for greater regen if you dont have the paid DLC)Armor of Fortitude (2.5 regen is huge)Jump PackRite of Fortitude (+75HP)Purity Seals (Feel no Pain)DreadnaughtFor a solid ranged build, I likePlasma Gun (Hellfire Grenades)Artificer Armor (HP and Mana)Jump PackTerror of the Zenos (your “oh s.t” button)Rite of the Tireless Crusader (can be problematic at wave 16, unless you focus yourself first)Orbital Bombardment. The Tank Marine:(I’m only level 10, so I can imagine this could be tweaked)Sword and shield as your weaponsThe Reactive Strike armorThe extra HP item, the Explosive Strike item, and the Taunt itemThe HP regen aura itemThis class means that you have decent AOE, melee units are next to useless, and you also reduce ranged damage by a respectable amount. Taunt pesky squads off allies, but be careful not to bite off more than you can chew – Under supreme pressure, you’re still a wet paper bag. Co-ordinate your Explosive Strike with other AOE spells or some crowd control. Plus, Taunt is almost arena-wide when in the middle, meaning you can easily save a Point Tower from being taken, provided you’re quick. Your sword and HP regen keep you alive, and you have 67% damage mitigation. Master-Crafted ChainswordInscribed Combat ShieldArmor of ResilienceLitanies of ZealFeel No PainRite of FortitudeDreadnought Drop PodI picked up my Space Marine Captain not too long ago and, through some testing, formulated this surprisingly effective build. While the idea behind this build was to milk as much out of the Dreadnought as possible, it helps team-wide survivability as well. Every swing from your chainsword heals you and everyone around you, and I’ve been able to keep my Dreadnought up through some pretty intense situations. Feel No Pain is just a backup for when your allies (or your Dreadnought) start getting uncomfortably low; if you feel you don’t need it, Jump Pack is a good replacement. While Armor of Resilience isn’t exactly the best for damage mitigation, I’ve come to prefer it over others for one simple reason: your swings are what keep you and your allies alive, and you can’t swing when you’re laying on the ground.@robobooger: Yes. More weapon info:“Lightning Claw”Grants trait: Lightning Damage (Strikes from the Lightning Claw cause electrical damage over time)“Thunder Hammer”Grants trait: Vehicle Stun (Strikes from the Thunder Hammer stun vehicles)Grants trait: Knockback (Attacks from the Thunder Hammer cause knock back)Barry – yup, I totally agree. Relic Armour+Claw+Shield is very useful on the trash mobs, but sometimes the damage can pile up a bit too quickly, hence the Vengeance armour. I swap between Dreadnought and Larraman’s Blessing (mostly stick to Blessing) at times.Fought the doppleganger version of myself and it’s pretty straight forward – just use knockback or jetpack onto him (especially if he tries to res another doppleganger!). If he starts to jetpack to you, jetpack away (or you’ll be knocked back and he can get some free DoT hits on you – not good!). Greg + PyroThe Sacred Relic armor meshes rather well with the shield and claw. You will finish off groups of enemies very quickly and with absolutely no difficulty. The advantage of the heavier armor is good, no question about it but the power of the relic armor is enough that taking hits shouldn’t cause too many problems.If you are playing on Anvil, I find replacing the Jump Pack with health regen is much more effective. The map is considerably smaller than Colliseum so you don’t need the extra mobility as much. Having a teammate help with Knockdown enemies like Catachans is useful though, a Sorc with LTGB helps enormously. Kelvin, TheDocteur and John – Yes these are only obtainable in Retribution.Nastybutler – I used a similar build but found I still died because of the low armour when swarmed or hit by hard-hitting targets (Wraithlords etc). Here’s what I use:Inscribed Combat Shield (+25 armour, +25 health, reduces ranged damage by -25%)Lightning Claw (fast-hitting, good vs all targets and does damage over time)Armour of Vengeance (208 armour, does damage when you get hit in melee)Jump PackLitanies of Zeal (you and nearby allies gain 5 health each time you hit)Rite of Fortitude (+75 health)Dreadnought Drop PodAll together you get a armour rating of 233 (67% damage mitigation), mobility, hard hitting, AoE heal and good vs everything. You have to keep hitting something to gain health back but make sure you don’t get swarmed and take too much damage. If you are with another Space Marine player with this setup, fight next to each other and you’ll constantly be healed. This setup will let you solo the “boss” fights in Anvil of Khorne, so long as you’re not overwhelmed.Not fought myself as a doppleganger yet but sounds tough! Just use knock-down against this doppleganger build and should be OK. Power Claw ApothecaryLightning Claw Combat ShieldArmor of VengeanceJump PackLitanies of ZealFeel no PainDreadnought Drop PodFirst I didn’t want to post this built as George already posted something similar. There are still some essential differences between them.As well as George’s built, this one aims to make you a tank hero that easily takes one half of the map on AoK while your two allies only have to deal with the other half (at least until wave 13). The differences are that I changed the Parable of the Stalwart Brother to the Litanies of Zeal as I found out that the Lighting Claws has a pretty fast cooldown on hits and the Rite of Fortitude for the Feel no Pain item as I don’t see much sense in enhancing your endurance when you cannot restore your HP. The Feel no Pain item, however, also makes you capable of healing your allies and your Dreadnought, which is especially helpful as your Dreadnought will draw most of the enemy attention.Enjoy. S-z, In addition to what Morous said, you can also communicate with your teamates; tell them you are going for an achievment and they may let you kill the smaller enemies which often appear in groups of 8 or more.This is not difficult even if you are only lvl 11, if you use your plasma gun, granades and jump pack skillfully.I was in a game with a Mekboy who told us he was going for 350 kills achievement. We agreed to stand by (without sacraficing the game of course) and let him go for the kills. With our cooperation he got 365 kills by wave 18 in the Anvil of Khorne.I unlocked the SM Lightening Claw getting 485 kills in one game playing as the Captain using the plasma gun and granades; my teamates were a lvl 1 Lord General (who couldn’t kill too many which left more for me) and a lvl 12 Farseerer.I avoided engaging in melee in my 485 kill game which wasn’t easy since my instinct is to jump into the middle of the fray. It paid off, the claw is awesome and devastating when combined with the new dlc shield. Personally, I found the shield to be fantastic. I tried a game in the Anvil of Khorne, with the following:Weapons: Master-Crafted Chainsword, Inscribed Combat ShieldArmor: Sacred Relic ArmorAccessories: Jump Pack, Litanies of Zeal, Parable of the Stalwart BrotherCommander Item: Larraman’s BlessingEnd result? Except at a much later stage when we got slaughtered by a Hive Tyrant and a bunch of others, it worked exceptionally well. I could go one-on-one with most of the larger units and heal more damage than they could deal me, and slaughter entire swarms of smaller units in no time flat (often for the sake of healing up damage taken elsewhere). Dreadnoughts were somewhat of a problem, as were any other units that did frequent knockdown (Fire Prisms, etc.) but for the most part, I thought it worked rather well. ?Edit: I should mention that the Crushing Blows trait from the Relic Armor helps this build immensely, as you can be beating on a big unit (and healing yourself and allies from it), while the damage is also spread to nearby smaller swarms. At a few times during the game, I’d killed 1-2 full squads from indirect damage alone while beating on a single heavy unit or vehicle. I have found a reliable melee build for the space marineWeapons- Master-Crafted Bolt PistolLightning ClawArmor- Armor of VengeanceItems- 1. Parable of the Stalwart Brother2. Rite of Fortitude3. Jump PackCommander Item- Larraman’s BlessingThis build not only does lots of damage over time, but it has a high health regeneration and high mobility. The spectacular spider man game. I have taken down two Wraithlords at once with this build and only sustained minor wounds. I have also tested this build on both last stand maps and found it to be extremely effective. However, this build works better on Bloodied Colosseum because you have space to back off and regenerate when you need to. Space Marines Spehs Mehrens I personally never cared for them but even a hater like me can see how balanced they are. They evenly learn techniques for ranged combat and powerful melee. They have a minion. They have artillery properties. They can instantly revive teammates (NEVER USE THIS ON THE BLOODIED COLLOSIUM, WAVE 16 WILL TAKE FOREVER WITHOUT PROPER COUNTERMEASURES), they have the most damaging super attack of all the original heroes and have epic healing. You can see why so many choose the Captain as their favourite. He is only improved by the addition of a Lightning Claw and Thunder Hammer. One has speed and power to cripple hordes of enemies. The other brings final judgement down upon the enemy with power to crush enemy armor. The Power Axe and Plasma Gun are most common sights though people who have the Lightning Claw should use it instead of the Axe. The Plasma Cannon is great support fire and compliments a Lord General’s Tarantula Heavy Bolter perfectly. The Dreadnaught gives so many kills it’s unreal. He really is worthy of being called Supersoldier because the Space Marine is a force to be reckoned with. Because of his balanced nature and capability in all forms of combat, i’m not going to suggest any particular styles. Go ahead and experiment. You won’t be disappointed. I’m new here but got experience in last stand.i want to share winth all of you, guys, the best build for a space marine.Level 20:Lighning Claws (not much initial damage, but the electric field that creates is accumulative, so 5-6 consecutive hits and you can bring down even the wraight lord; notice that this wapon strikes at a very high velocity)Depending on your Commander item (if it si orbital strike or a Dreadnough) the best armors are the Artificier Armour and the Armor of Vengeance. I personnaly reccomend the first one.The jump pack, the rites of fortitude and Parable of the Stalwart Brother for your items; and as I said, you can equip Dreadnought or the orbital strike depending on the equipment of your allies.The bolter pistol for sidegun.This built makes an almost unnestopable super-soldier, grants mobilite, and you can almost ignore the bullets of the minor foes.Imagine a caracter with 225 HP, 5.0 of HP regen, mobile and VERY deadly; all of this plus yout personal Dreadnought or the Orbital Strike. That makes the most rliable soldier of Last Stand. Gah I hate doing this but I want to respond to ebersol too, YES Armor of Vengance is good, the knockback does enough damage to kill small units and it can keep stronger foes, like your dopple, from killing you while you kill the copies of your allies. Try using it with a close combat weapon and you should notice the knockback more. If you want a better effect for keeping enemies away, use Terror of Xenos or switch to an Orc, since they have teleport, bouncy shield, and various bombs for that purpose. Well Flip, in regards to Armor of Resilience being the best, you shouldn’t have trouble effectively using abilities even without immunity to knockback. Also Knockback is an effective way to kill the lvl 16 and 20 dopples, that option is gone if you have that immunity. And most importantly, it gives the least armor. Being on your feet and dead is not as good as being on your butt and alive. Not that armor of resilience is bad, just that there are good reasons to use the other armor. That’s the simple answer anyhow.
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